Archive for February, 2011

Nvidia to vvvv

February 24, 2011 Leave a comment

HLSL is a very interesting language to create shaders. The last days I’ve been porting some of the Nvidia examples to vvvv, just as an exercise to deepen my knowledge on the way to write shaders using HLSL. Some of the results are rather nice and promising. The bottleneck is, still, the use of multipass shading.
Some snapshots:

Can these beauties be embedded on Cinder using Visual Studio?…we will see.

Categories: HLSL, vvvv

Glass surface projection test

February 19, 2011 Leave a comment

For a while I have been interested on the topic of projection over reflective surfaces. I have explored possibilities with different people. This week we tried a kind of ‘kaleidoscopic’ test pilling up different layers of glass. However, and this for most things in life, simplicity is better. After trying different things we finished just placing a glass with a certain angle to the scree. The result is nice, I like it…

Glass projection experiment from Emmanuel Flores Elías on Vimeo.

Categories: code

‘Imagine’ installation test#1

February 9, 2011 Leave a comment

Having lot of fun with Marcus Graf. Each meeting is like a masterclass. We are currently preparing the installation for the ‘Imagine’ performance this next monday at the Cadance festival. Herewith a small video of the testing:

‘Imagine’ test#1 from Emmanuel Flores Elías on Vimeo.

We are using a Kinect’s IR to detect the motion and distance. The cloth is designed using java and jitter. We have been playing a lot with the environmental texturing.

Categories: code

Florito++Flores = inspiration!

February 8, 2011 Leave a comment

We are currently preparing a foyer installation for the CaDance Festival in Den Haag, Netherlands:

I am having the enormous pleasure of working with my friend Marcus Graf:

All i can say is that the level of inspiration is at the top. It is fantastic to have the chance to exchange code, view and good times with such a skilled and amazing software artist.
We have been playing with the Kinect and making vector fields with it. What you actually see is my hand waving around. We expect to have lot of nice code and fun the coming days!

Categories: code, jitter