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Apoptosis go deep

‘Apoptosis’ is the name of the project I am currently developing together with audiovisual artist Ofer Smilansky and musician Steindor Kristinsson. The idea is to create narrative interactive cinematic space where performers can play. The projections will be made with semi-transparent screens.
As we move forward with the development of the material we are discovering interesting effects. For instance, we really wanted to have a depth of field onthe projection(who doesn’t?). After much tweaking(this is supposed to be real time!) we came with a non so-expensive solution using HLSL shaders. These are the tests we made.

Categories: HLSL
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