Archive for May, 2011

Bump map on jitter

This is a simple bump map shader made on GLSL and using jitter as the launching app. It is nice, I amazed how many improvements the C74 development team has made during the last updates. I am planning to start using this kind of texture mappings with more complex vertex functions. The result could be nice, let’s hope!

Here are the small tests:

I will try to clean up the code a little bit(somehow I am really messy when prototyping shaders in jitter) and post the source code here.

Categories: glsl, jitter