Home > glsl, jitter > Bump map on jitter

Bump map on jitter

This is a simple bump map shader made on GLSL and using jitter as the launching app. It is nice, I amazed how many improvements the C74 development team has made during the last updates. I am planning to start using this kind of texture mappings with more complex vertex functions. The result could be nice, let’s hope!

Here are the small tests:

I will try to clean up the code a little bit(somehow I am really messy when prototyping shaders in jitter) and post the source code here.

Categories: glsl, jitter
  1. No comments yet.
  1. No trackbacks yet.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s

%d bloggers like this: