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Experimenting with DOF

I will have the whole summer to think about the ‘tweaks’ I want to do to the ‘Worm Songs’. So I’ve spent a good deal of time trying different things for the visual rendering of the system: implementing Data Visualization to the material, toying with some geometry twists and, of course, shaders.
DOF is a rather interesting( and sometimes expensive) effect. Lately SSAO and DOF are taking most of my ‘sketching’ time. Herewith some results though I am not sure this will make it to the final version of the ‘Worm Songs’.



Categories: glsl, shaders
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