Archive

Archive for the ‘glsl’ Category

Inspired slicing

Slicing geometries in jitter, very much inspired by my own work with vvvv. So the ‘getSlice’ becomes a ‘zl slice’, hlsl turns into glsl and c# into java. Pretty much back and forth on the parallel world!
I find very interesting how the same approach creates a different result depending on the system that is being used; a different view for the same mind set.

Some of these materials might find its way into the ‘worm songs’…

join all the parts

join all the parts

join all the parts

Categories: glsl, java, jitter

Experimenting with DOF

I will have the whole summer to think about the ‘tweaks’ I want to do to the ‘Worm Songs’. So I’ve spent a good deal of time trying different things for the visual rendering of the system: implementing Data Visualization to the material, toying with some geometry twists and, of course, shaders.
DOF is a rather interesting( and sometimes expensive) effect. Lately SSAO and DOF are taking most of my ‘sketching’ time. Herewith some results though I am not sure this will make it to the final version of the ‘Worm Songs’.

DOF

DOF

Categories: glsl, shaders

Wormer and wormer

Tweaking the last parts of the ‘Worm Songs’ project( music by Henry Vega). Trying to make the visuals look minimal and elegant. We have put a lot of love and work on this project.

Sketches for the 'worm songs'

Sketches for the 'worm songs'

Sketches for the 'worm songs'

Sketches for the 'worm songs'

worm songs

worm songs

worm songs

worm songs

worm songs

Bump map on jitter

This is a simple bump map shader made on GLSL and using jitter as the launching app. It is nice, I amazed how many improvements the C74 development team has made during the last updates. I am planning to start using this kind of texture mappings with more complex vertex functions. The result could be nice, let’s hope!

Here are the small tests:

I will try to clean up the code a little bit(somehow I am really messy when prototyping shaders in jitter) and post the source code here.

Categories: glsl, jitter